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Spy

Spy

I would be his best friend or the woman of his life, I know the secrets of the human soul, what makes them want and what makes them ashamed, every mistake is a lever that allows me to control them. I would be a ghost in the machine or a shadow chasing them. No secrets remain hidden when I am on a mission. A dagger in the night, a trojan horse, a gray eminence, I am that and more: I would be a stellar trader, local guide, university or engineer each disguise is a key to the secret box.

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STARTING ACTIONS

Sneak attack (DEX)
When attacking a helpless or surprise enemy with a melee weapon, you can choose to deal your damage or roll 2d6 + DEX. 
On 10+ choose 2 options.
 
On 7-9 choose 1:
- You avoid melee with your opponent.
- You deal your damage + 1d6.
- You gain a +1 advantage to track for an ally or yourself if you take advantage of it.
- You reduce his armor by 1 until he repairs it.

Hacker Pro (INT)
You are a dreaded hacker.
 
We know you by a nickname that will make any connoisseur tremble.
 

Username: ____________________________

You can hack almost anything from a short distance in seconds. 

Say the expected effect then roll 2d6 + INT 

On 10+, it works perfectly 
On 7-9 it works but the GM will tell you more ...

 

Spy Module (INT) 
You have an advanced infiltration module (0 weight / 3 batteries).
 
You cannot add armor to it.

Choose 1 function: 
Using a function consumes 1 battery.
- Geko: adheres to the walls.
- Chameleon: blends in with the environment and makes you physically invisible.
- Disguise: Replica a human or alien at sight similar to your size after physical contact.
- Antigravity.
 
- Survival: heals its wearer (10pv) and supplies it with oxygen.
 

Download the booklet

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© 2017 spaceworld - Illustrations are  © Jean-David Fabre ©  axel stringhetta  © Mikartz

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