
Spy
Spy
I would be his best friend or the woman of his life, I know the secrets of the human soul, what makes them want and what makes them ashamed, every mistake is a lever that allows me to control them. I would be a ghost in the machine or a shadow chasing them. No secrets remain hidden when I am on a mission. A dagger in the night, a trojan horse, a gray eminence, I am that and more: I would be a stellar trader, local guide, university or engineer each disguise is a key to the secret box.


STARTING ACTIONS
Sneak attack (DEX)
When attacking a helpless or surprise enemy with a melee weapon, you can choose to deal your damage or roll 2d6 + DEX.
On 10+ choose 2 options.
On 7-9 choose 1:
- You avoid melee with your opponent.
- You deal your damage + 1d6.
- You gain a +1 advantage to track for an ally or yourself if you take advantage of it.
- You reduce his armor by 1 until he repairs it.
Hacker Pro (INT)
You are a dreaded hacker.
We know you by a nickname that will make any connoisseur tremble.
Username: ____________________________
You can hack almost anything from a short distance in seconds.
Say the expected effect then roll 2d6 + INT
On 10+, it works perfectly
On 7-9 it works but the GM will tell you more ...
Spy Module (INT)
You have an advanced infiltration module (0 weight / 3 batteries).
You cannot add armor to it.
Choose 1 function:
Using a function consumes 1 battery.
- Geko: adheres to the walls.
- Chameleon: blends in with the environment and makes you physically invisible.
- Disguise: Replica a human or alien at sight similar to your size after physical contact.
- Antigravity.
- Survival: heals its wearer (10pv) and supplies it with oxygen.