
PATCH note
Beta version 2.1
All the latest game changes can be found here.
If you have a remark you can post in the forum

General:
Shitting in his pants: The action is removed from the game, it no longer matches our vision.
Headshot
The term "Headshot" is replaced by "critical success".
Salvo
The action becomes identical to that of Dungeon World for more compatibility.
Link
The rule returns to that of Dungeon World for more compatibility.
Vessel on the fly
Added bonus detail for HP and max weight.
People
The term is replaced by "Anthropomorphic". No more weird invented names. Added the following races: Dwarf, Elf, Orc This allows you to vary and draw a parallel with Dungeon World. The free box option is always available to put the people of your choice in agreement with the GM.
Equipment:
Stacking: Addition of the notion "Stackable by x" the weight of an element is not linked to its quantity limited by "x"
Fastfood capsule
The term is replaced by "ration". We no longer wish to use invented words that have remained as general as possible. The term is the same as in Dungeon World.
Colt
Removed this marker, which was not. You will be able to find this element via equipment or a class action like "High Noon" of the bounty hunter.
Armor
Bonuses and weight armor becomes identical to those in Dungeon World.
Covered
The rule has been withdrawn of the game so as not to interfere with Dungeon World compatibility.
Nano-Repairing Syringe
The term becomes "Treatment syringe".
Nano-Repairing Bands
The term becomes "Bandage"
Aerojet
The term becomes "Jetpack". Equipment changes definition. We no longer want to use the playtime variable.
Adventurer
Human People
Reformulation of the people bonus.
Adventurer's Parade and Adventurer's Guard .
Added bonus armor for action prune in pieces.
Ooga Chaka
The term becomes "Leader".
Starting equipment
The term "little con" becomes "hateful"
Pistosoins
Becomes "Nurse DIY. The action changes to make more sense.
Cherry Bomb
The term becomes Supreme leader.
No more jokes
The action is fixed, CHA is now used instead of SAG. more time defined to tell, and no more limitation to once per session
Bounty hunter
Starting action
Removal of the Drone action. The action was exactly the same as the Scout in Dungeon World, and was nothing new for players already playing Dungeon World. Some players prefer to play solo without a companion and other players like the idea of the companion droid or animal, so the talent is available in advanced action.
Bounty Hunter and Guild License
Added Bounty Hunter and Guild License action. Both of these actions better fit the vision of a bounty hunter as a whole.
Advanced actions
Removed the Demis Alien action. Narratively, this action was hard to explain because it was only taken at level 2.
Audio-trad
becomes Audio implant and changes description. No more weird invented names. The description brings a real bonus that makes the player want to take it.
Bite of the Nexu
becomes Ambidextrous. No more weird names invented
Camouflage
replaced by anodyne silhouette. The new action is narratively more logical.
The advanced actions related to the drone disappear .
The basic action does not exist more.
Familiar
New action. The basic action that allows you to have a familiar becomes an advanced action via a compendium sheet. The fact of putting this action to the choice of the player offers more flexibility on the vision which one can have of his character. Having a pet through compendium also allows other classes to bond with an animal or droid companion.
Sniper
Change, balancing. The damage always the damage. The action changes to be more interesting, it is the equivalent of the sneak attack but with a long range weapon.
Piloting ace
The action is reformulated and allows a smoother use. Which does not protect you from failure!
New Advanced Actions: Quick-Witted.
This action allows the hunter to maximize his INT.
New Advanced Actions: Observer
This action gives importance to its basic action "Track the target".
New Advanced Actions: Friend of the Guild Master
Elite sniper
Balancing
Over-equipped
Becomes Equipment Optimization. Clearer and easier description for a load bonus.
New action: Not so easily
Spy
People
Alien replaced by Elfe, to draw a parallel with Dungeon World. A free space is always available for the people of your choice with the agreement of the GM.
Cybernetic web launcher
The action has been removed it no longer corresponds to our vision of the game.
Second skin
Becomes "Spy module" which allows more flexibility in the narrative explanation of your module function (s). The action is reviewed to be used with the same rules as the soldier's armor. Nothing justified in our eyes a roll of the dice for this rather instantaneous equipment.
Battery hacker
Change of action, we no longer use time rules.
Calm fighter
The action is corrected to remain compatible with Dungeon world
Aikido disciple Minor correction
Bounty hunter
New advanced spy action.

Geneticist
People
Added Orc people in place of "Animod"
Genetic analysis
Reformulation and deletion of the "time" data
Mechanic
Engineer Added understanding of machine language.
Arsenal
Replacement of the term "screwed" by "welded"
People
Human replaced by Dwarf.
Super Charger
Removed time management for easier, smoother action.
Soldier
Favorite armor
Armor changed from 2 to 3 (heavy armor) Armor can now benefit from other equipment providing bonus armor.
Sonar
Withdrawal of the time limit
Injection
Pass of 5 PV to 10 PV
Strong
Added starting action to allow the soldier to ignore the clutter of heavy weapons and equipment.
Energy saving mode
New action 6-10. Your armor no longer consumes battery when using : Pressurized armor and Insensitive to falls.